![]() The hierarchy within Guilds typically has three tiers. There is currently more than one league in Fiore. Guild Masters form a body called the Local Guild Master League and they meet for various purposes. Legal Guilds are those guilds which are recognised by the Magic Council and most have strong connections to multiple other legal guilds. Some Guild Masters from one of the provincial leagues The Council is made up of very powerful Mages, some of whom have the power to legalize or disband Guilds. When Guilds cause destruction or other disturbances to the peace, it is the responsibility of the Magic Council to reprimand them. Under his order is the Magic Council, which enforces rules over the guilds to uphold lawful employment of Mages and the enforcement of appropriate conduct. ![]() The main power in the Kingdom of Fiore is the King and his Government. In comparison, Alakitasia, the Western Continent, has 730 guilds (including Dark Guilds) which have also united into a single, centralized and militaristic Alvarez Empire. The total number of guilds in the continent of Ishgar is 500. At the end of the Second Trade War, the Magic Council passed the Interguild Dispute Interdiction Treaty that forbids all acts of aggression against other guilds. In the past, Guild Wars were common as Legal Guilds fought over commercial rights, land and establishments. Legal Guilds also work to defend against Dark Mages and other criminals Independent guilds likewise fight illicit guilds. In general, guilds are formed for individuals to take Jobs and earn Jewels. Mavis Vermillion also once mentioned that there are also combat and industrial guilds dotting the countryside. Happy once implied that there are workmen guilds, too. Īside from Magic Guilds, there are a variety of other guilds, such as merchant, Mercenary, Treasure Hunter, Alchemist and even bandit guilds. Very little has been shown about Independent Guilds, though it appears that they can do anything they please as long as the Magic Council doesn't disapprove of the actions. An Independent Guild is one that is not approved by the Magic Council, but at the same time is not considered a criminal organization. A Dark Guild is one that has not been approved by the Magic Council and is treated as a criminal organization. A Legal Guild is one that has been approved and registered by the Magic Council. There are three different types of Guilds: Legal, Dark, and Independent.
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